This goal of this guide is to help new players progress through the second arena levels Bone Pit (400 to 800 trophies) in Clash Royale as quickly as possible. Following this guide you can easily get through these levels in less than a week playing a couple of hours a day, that is without spending any money on the game. If you buy gems you can race through these first 3 arenas even quicker.
Trophies to Unlock: 400+
Cards Unlocked: Skeletons (Common),
Minions (Common), Tombstone (Rare), Bomb Tower (Rare), Skeleton
Giant (Epic), Balloon (Epic)
Suggested deck (only one Epic): Baby Dragon, Minions,
Giant, Musketeer, Arrows, Goblin Hut, Tombstone, Knight
Your first real challenge in this game will happen in the
Bone Pit, where you will find yourself facing off against players with stronger
Towers and higher level troops than you. You will also likely run into
opponents with more than one Epic card, which at this stage of the game should
be enough to swing the game in their favor. Be sure to get your tower up
to level 3 and join a clan!
Unless you have spent some time hanging around Arena 2,
chances are you will still be relying on your original troops at this point as
you have accumulated enough of them to level up. The same Giant + small
troops strategy is still the best strategy for taking out towers (see Arena 1
strategy guide for details), but the Giant’s path to the towers will be harder
with the introduction of Minions and Tombstone.
Speaking of Minions, they should be added to
your deck once you unlock them. They are great at taking out melee troops
such as Mini P.E.K.K.A and Knight, and is an effective counter against Baby Dragon
if you play them properly (don’t put them right in front of Baby Dragon!)
Since you may also play against Minions, make sure to
pack enough air defense against it.
Musketeer should still be your go-to
defense card and she will be able to shoot down low level Minions with one
shot. Same goes for Balloon – it’s unlikely that you’ll encounter Balloon
as it is a new Epic card for this Arena, but be sure you have Minions and
Musketeer available to take down the Balloon before it reaches your tower.
You may also encounter more of the infamous Goblin
Barrel, an Epic that is unlocked in Arena 1.
To counter the Goblin
Barrel, simply fire of Arrows towards the direction of the tower they
are attacking, ideally before the Barrel lands so you can avoid any damage.
Arrows are also great against Skeleton Army, so be sure to pack one in
your deck at this point.
Goblin Huts are a good value play at 5 mana and
will deter opponents from attacking one side of the tower with a continuing
flow of Goblins. Left unchecked, and the little spears will eat away at
your opponent’s tower. Try to play one in the middle of your Arena, and
play a Giant or Knight on defense to stack up the Spear Goblins. Tombstone is
a very effective defense card (so good that it has been nerfed twice since the
game was launched!) and will be a good deterrence against Prince and Giant.
Be sure to add that to your deck once unlocked as well.
Don’t be intimidated by Skeleton Giant if you
encounter it; just lure it towards the center of the Arena with your ranged
troops (Musketeer, Spear Goblin or Archers) and let your towers take it out.
Don’t panic and overplay your troops against it, as it’s explosion will
wipe out all your troops and leave you open for a second wave of attack.